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TimmyTuShoes

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Recent Movie Reviews

1 Movie Review

I love adblock, although I think you're missing part of it.
The problem with Adblock, is that instead of compromising, it kind of damages the value of advertising, a lot of people who do that advertising are spending money on it. That money only comes back if people buy things, click on the ads, or go to their website (and sometimes only one of these) however, Adblock blocks the ad, and still counts it as viewed by your IP Address, which means it counts negatively towards their advertising. To give you a way to relate, imagine spending 5$ on Facebook ads for your Facebook page, and somebody blocks all of Facebook's page advertisements and you get 0 likes because of it. Kind feels like you wasted 5 bucks, right? I try to turn off Adblock every now and again, for banner advertisements and such, but we all know the main reason Adblock was made is because some idiot decided to make annoying popup ads that can't be closed or force you to click on the ad in order to use their crummy site. THAT is when I say I wish Adblock had the power to permanently destroy the advertisement. xD

Anyways, I enjoyed the animation, great job.

megadrivesonic responds:

yeah i do realize why adblock for that reason, people i know are gonna think i hate ads but i only had ads that are malicious and i sometimes use it on youtube when they start to get annoying.

Recent Game Reviews

3 Game Reviews

I'm not gunna lie, I find this Combat System simply adequate, at best.
There's not a problem with a simple combat system at all, but there is a problem with a simple combat system that isn't very fun.

Your Combat itself is very boring, with little animation or movement whatsoever, and your Encounter System is a generic pre-determined step based encounter system.

For the Encounter System, I'd recommend doing something along the lines of every time the player moves, the computer creates a number between 1 and 10, and depending on the zone, the acceptable numbers change, for instance, in a zone where there's not a lot of encounters/difficulty, make it anywhere from 3 and lower, to just 1, and if it's a high zone, maybe 6 or 7.

I also don't like how Frogger only has Siphon as a damaging move, and how the bees can apparently heal every turn without needing any Mana.

Try making the combat a bit more fun, whether it's fun looking or fun feeling, and it should be significantly better overall. When I tested this, my first thought was oh great, this game feels like a grind fest already. That's not a very good first thought honestly.

Achievements are just a copy of Achievement unlocked.... So is most of the game. 2 for the Art and Re\-texture and sounds, but -1 for being unoriginal and taking the achievements from another game. Skewerphant? Imalephant? You didn't even bother to change anything...

White Screen. Unnecessary Advertising. I'm pretty sure that's against NG Policy already, not exactly the best start. You should discuss this with the Admins, not posting a White Screen and trafficking NG users to your FB App... Still, it looks like an alright game. But I'm not voting on the game, I'm voting what's here on NG, so No Stars.

If I'm wrong on that, I apologize. For the game itself, I'd give it a 3.5 or a 4. It seems pretty alright for an FB game...

An Artist, Project Manager, Game Designer, Mechanics Man, and Storyboard Writer for ATTW7

Age 30, Male

Game Dev @ ATTW7

Charlotte, NC

Joined on 2/12/13

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