Contact Info / Websites
It's about time I updated and seriously informed people of everything.
I've been focusing on personal stuff lately. I'm at a convenient area where I haven't even started and can afford to retreat into nothingness temporarily due to that.
Anyhow, with that being taken care of, the first announcement is that I'll resume my Game Developing very soon, I'l start with low-scale projects using Stencyl, like I said. From there, I'll move accordingly. Currently in the process of being made is 3 games. One TimmyTuShoes skin of "Pong", which is on my current laptop, and an Avoider game and a Shooter game I will have to retrieve from my other laptop sometime soon.
The next announcement is I will be resuming activity both here, and on other sites very soon! This means I will be back into the NG, DA, and Tumblr worlds, I suppose. I'm not the most social creature, so I hope you won't find it a pain if that still translates to "infrequent visitor".
Finally, I'm currently in the process of designing, programming, and building my own website. I will link it when it's complete! :D
Anyhow, more information soon, just thought I'd give a quick update!
I have some good news, some wonderful news, some bad news, and some worst news, and being the pessimist that I typically am, let's start off with the bad news!
The bad news is that I've literally been doing nothing over the passed few weeks, I had a depressive spiral but I believe I'm back on speed now. This is accompanied with further bad news: I don't have access to any art or files I made over the passed few months until I figure out a way to transfer them off of a completely dead computer's hard drive. This is not a big issue, but it means I can't work on my original projects for a while.
The worst news is that Idlenight, originally labeled And Then There Were 7 (ATTW7), has finally fallen apart, with nothing but an awkward silence and a small sense of failure between the group. This is mainly due to the fact that many members were biting more than they could chew, and are currently in critical crossroads in their life where all of their choices have huge consequences, as well as benefits. A few of the members still wish to help me out with the work I plan to continue doing, however, Idlenight and it's formation no longer mean anything relevant to you, the audience who may or may not be playing future games from us/them.
However, let's move on to the good news, having managed Idlenight, I have had new light shed on me, along with plenty of new skillsets that I wasn't aware of prior to Idlenight. I've learned how different ways of regulating work flow might sound ideal, but ultimately fail, I've learned a lot about starting businesses, managing them, and such, I've learned a huge deal about my own personal faults, and how each fault a person has can potentially cause a team to become non functional. And with those skills, I intend to continue my work, better than before, even without a team behind me.
So, expect to see a few low tier projects while I work on Sound and Music a bit so that I can effectively do it when necessary. I'm going to start with the obligatory pong game, but I'll try to make it interesting and a fairly good quality regardless.
The great news is that I'm moving through my life currently with very few hitches in the road, and this gives me a lot of free time to dedicate to these projects, whilst also starting up my own art and design business as well. You can find me on Etsy under the same name, expect to see interesting things start showing up in my store once I get some stock.
The era of Timmy Tu Shoes begins! :3
I feel I might as well discuss my opinions of NG and different parts of it, not because those opinions matter too much, but more because people will understand me better by me saying these. So without further ado... Newgrounds through my eyes.
Everything has flaws. Seriously, I'm not even gunna attempt to claim anything should be perfect. But damn, the only way you can flunk out of the Games or Movies area is if you stole the project, or if your project is literally non-functional.
That's not a bad thing by itself, low level entry is a cool thing and some major gaming community has to do it (Although, Kongregate does that as well.)
But when you compare it with an incredibly elitist Art channel that smites its new users with a vicious, and bitter criticism offering little to no constructive criticism whatsoever, you have a very bad combination of portals.
I don't mind either separately. One harshly determines what is great quality and what isn't, allowing for a real gauge of how successful you are artistically. This means the Art portal's page is almost always full of top notch stuff, even new releases.
The other allows the developer to grow in ability without being struck down and kept from interacting with the site, but which ratings will give a somewhat useful show of how good the game is for the players.
But when you have that level of Elitism, next to that level of Slack, it's such a stark contrast that it effectively causes a divide in the portal communities.
Now, that being said, I don't see any other communities that do things even remotely as well as these portals do. But, I personally would much prefer two separate groups for *each* portal, an Elitist Section, and a Slack section. Because for me, it's very difficult to navigate through games and flash, because quite frankly, a lot of the stuff that passes just mucks up the portal. No offense to anybody in particular.
Seeing the system, I have 30+ Saves and 2 Blams as of now. 2 Blams. I have blammed a LOT of really bad Flash/Games/Movies. I'm talking Flashing Homophobic Bears with Screaming Sex noises in the background bad. The only 2 that got blammed were likely the two completely broken games that I blammed. Because they were completely broken.
You'd think there'd be a bit more quality control. I mean, sure, a school project should be allowed on the site, but I completely disagree with it being placed in the portal and generally accepted if it's bad.
That being said, the rating system is both great, and atrocious.
Everytime the same member votes on the same submission, each day, that vote is ADDED to the current rating, it doersn't EDIT the old vote with the new vote's power.
This means that the rating system is easily abusable, and effectively broken beyond belief.
Also. Really bad games should have 1s. Bad games should have 2s. Average Games 3s, Good Games 4s and Great games 5s, but the general distribution is Horridly Atrocious Games get 2s along with anything not considered good, good games get 3-4, and great games get 5s.
So... to summarize, in my opinion, the Portals are far too contrasted (Though that's not a bad thing completely), the rating system is broken, and the ratings themselves are inaccurate.
The revenue system, from what I can see, sucks. to add that in. I could be wrong, but I'm pretty sure Kong's Revenue system has more pay out than 5 NG revenues would.
Onto what's good:
The Audience is massive, active, and have a predisposition to vote and look at new games, an the community is great about judging games as far as judging them quickly goes. In fact, the community here, and the games, are driven directly by the community. It is quite likely, that if the Admins suddenly disappeared, NG would thrive continually without their input.
NG's Art Portal is high quality. Keep in mind I'm rating the Portal, not the People. As such, it's a *really* good portal. It's far more high quality than DA's stuff, which has no regulation/lots of slack, much like NG's Flash Portals, (Imagine if the Art Portal were replaced with DA, that's the equivalent of the other portals)
The systems in place, such as Medals, Voting and Rating systems, etc. etc., are all very useful and further boost the site's interaction.
The top quality games and Flash, are top quality, and Humor Flashes on NG are top notch in general.
I feel like NG is far more Game Developer Friendly than Kong due to the fact that the audience actually has an incentive to vote to keep or get rid of your game, whereas on Kong, once it's on, it's on, and it falls into an abyss almost immediately that is quite like NG's Flash Portals. But I think Kong is far more Developer Friendly payment wise.
Keep in mind these are just my thoughts after less than a month of looking at NG from a Developer perspective, so these are subject to change. But so far, I think NG is doing more harm to itself than good, not on the admins, moderators, or site's parts, but by the actual people and the audience's part.
I'd put Kong and NG on about the same level. With each having strengths and qualities the other lacks.
As such, ideally, I'd like to develop for both.
Anyhow, that's my thoughts so far. There are likely other things I'll find, which I'll post about in the near future.
Well guys, thought I'd discuss what I've been working on...
An important note: Unfortunately none of my current works are looking like they'll be going on NG, but I'll work on some NG stuff as soon as I start getting a background in this realm.
Right now, I am a core member of And Then There Were Seven, our members are all multi-talented as I've said before, but we lack a complete programmer, as none of us can program a functioning game currently (Outside of arbitrary things like GM and such)
Anyhow, I'm currently working on Project Anima which will likely be designed in C++, but that's definitely subject to change. I do almost 90% of the Artistic contributions, as well as the mathematics, mechanics, and ideas behind the entire project. It's absolutely massive. Almost to the point of being overbearing, but I like excessive work, so it helps. This project will likely not finish for a very long time (Except maybe an APP prototype and a few other Prototypes)
I've also recently joined the cause of Pokemon Generation 0, which will likely be released via RPG Maker. I specifically work on Spriting, and I'm currently doing re-sprites and recolours until I get a feel for the style.
I'm working on a few solo projects via RPG Maker VX Ace, nothing major yet. Probably not worth a look see of an explanation right now.
I'm also Spriting for a fellow Newgroundser but he went MIA and I have to pause my work for him for now.
Anyhow, quick update.
Hopefully I'll make something for NG soon...
The group decided it'd be a grand idea to create Newgrounds accounts and create Flash games via Newgrounds Projects. Most were in favor, so now ATTW7 has expanded from Facebook to Newgrounds. We plan to bring you quality Art, Sound, and Games.
We want to bring you a new flavor of Game. And we'll be sure to work on that. We'll not only be slowly building up a Flash game Rep on here and Kongregate, we're also working on serious game designs for the PC and for Consoles.
We're learning programming in order to actually create those game designs though, so Flash is probably the best place to start and show off some simple ideas quickly.
Anyhow, that's a small update on the group. Onto me, Pride.
I'm a 19 year old guy who's always been centered around game design without ever realizing it. When I played with Toys as a kid, they ran an RPG-Card Mechanic similar to Kingdom Hearts Chain of Memories (BEFORE Chain of Memories came out).
When I was even younger than that, I designed a card game that was like Pokemon and Yugioh combined and made over 300 different cards.
All my life I've been writing up ideas for a Fire Emblem esque game, drawing up all the classes and designing how they function and whatnot. I designed some 60+ Class lines going from things like Scout to Ninja to Assassin, Apprentice to Mage to Spellblade, etc. etc. I even gave them stats and made characters and decided how they were recruited.
I've been working on Project Anima for two years now, a massively detailed game centered around the same genre of Pokemon, which IMHO, and most of my fellow co-workers' opinions, shatters the innovation level of Pokemon, who's had a decade to do it right.
I've been drawing up and designing board games when I was little and didn't feel like playing monopoly. I even made an RPG out of a Board game with Event Cards and such.
I've been working on games specifically designed for Consoles, with control schematics and cut scene ideas and everything.
I never really realized it, I always focused on Art as my main talent, but then I started to realize that my talent for Game Design is definitely shining just as, if not more brightly. So I started ATTW7.
Originally, ATTW7 was designed specifically for Project Anima. Oh, I need people to help lessen the load on me, advertise and plan financial stuff (Although I ended up doing most of that for PA with Lust and Wrath's help respectively) but as the different people amassed, it seems I have a good eye for other game developers, as most of them started coming up with frankly beautifully thought out ideas. Ideas that haven't been done before, or do it so much better. Real, legitimate ideas that literally wowed me.
And ATTW7 was born. Becoming less of a group for PA, and more of a group for Game Development. Lust coined the name when we had a dispute and one of the members left the group, And Then There Were Seven. We had more members have a falling out, and we are now 10 members strong, although each and everyone of us are productive, whereas the previous members did not take the role seriously.
As you can tell, the core members are based around the Seven Deadly Sins. We also have on member who chose a Mortal Sin instead, and two other members who are our Numbered set.
The members are as follows:
And that, my friends, is And Then There Were Seven.